Name: Alice Raid
Race: Human
Class: Ranger
Gender: Female
Ability Score:
- Strength: 10
- Dexterity: 16
- Constitution: 13
- Intelligence: 12
- Wisdom: 16
- Charisma: 8
Skills: Survival, Perception, Athletics
Backstory:
Alice Raid was born on the ragged frontiers between the Empire of Vathis and the Howling Wastes—a land marked by ever-shifting borders and bloody conflict. Orphaned at a young age during a raid that decimated her isolated farming village, she survived alone in the wilds for months before finding refuge with a reclusive band of border rangers. Fiercely self-reliant and keenly analytical, Alice proved a prodigy in tracking, hunting, and ambush tactics, quickly rising to prominence as a scout and defender along the contested borderlands. Her name became both a curse and a legend: the one who turns the tide single-handedly when odds seem most dire. Yet, Alice does not fight for glory or coin. Her aim—unyielding and unerring as her bow—is to shield the defenseless and dismantle the cycles of violence that orphaned her. Driven by a cold, stoic determination and guided by an unbreakable moral code, she now leads small bands into the most perilous lands, stalking monsters and warmongers alike.

Secret Backstory:
Despite her unflagging exterior, Alice still carries the memory of her family’s massacre as a festering wound. The face of the warlord who led the raid—and left her for dead—is etched permanently in her mind. She quietly hunts for any trace or rumor of this individual, hoping to atone for her inability to protect her loved ones by delivering final justice. Alice also harbors a deeper fear: that her relentless pursuit of vengeance might one day cloud her sense of right and wrong, transforming her into the very kind of ruthless hunter she despises.
Age: 27
Alignment: Neutral Good
Personality:
Alice is stoic and intensely driven, presenting a cool, unyielding exterior that rarely cracks. She prefers the company of the wild or a select few trusted comrades to bustling cities or idle chatter. Pragmatic to a fault, Alice does not mince words—she prefers action to empty promises or long explanations, and values competence above charm. Though her warmth is slow to show, those who earn her trust find a fiercely loyal friend. When faced with injustice or the helpless in peril, a deep empathy compels her to act, even at great personal risk. Still, she struggles with the weight of responsibility and is haunted by doubts that she can never do enough to balance the scales. Her sense of purpose is her armor, but also her burden.

Mannerisms:
- Sharpening arrows or knives absentmindedly while others talk.
- Always scanning her surroundings, rarely sitting with her back exposed.
- Speaks in clipped, direct sentences; pauses often to assess before answering.
- Checks and adjusts her gear reflexively when anxious.
Catchphrases:
- “You only get one shot—make it count.”
- “If there’s a way in, there’s a way out.”
- “Quiet. We move when I say.”
- “Keep your head down and your eyes open.”
- “Justice comes swiftly today.”
Speech Style:
Low, steady, and quiet—each word measured with intent. Alice rarely raises her voice, but commands attention with her intensity. She dismisses flowery language or flattery, and her remarks are often practical or occasionally dryly sarcastic.
Preferred Conversation Topics:
- Tracking and survival techniques
- Ethics of war and justice
- Tactics for outsmarting dangerous foes
- Legends of borderland heroes or monsters
- Ways to heal and protect vulnerable communities
Preferred Personality Types:
- Loyal and honest companions
- Level-headed strategists
- Courageous defenders of the weak
- Stoic or taciturn loners
- Kind-hearted souls concealed beneath blunt exteriors
Likes:
- Quiet forests or open wilds
- Sincere, no-nonsense allies
- Well-forged weapons and practical gear
- Wild animals, especially birds of prey
- Small acts of kindness in dark places
Dislikes:
- Boasting and grandstanding
- Senseless violence or cruelty
- Corrupt officials or mercenaries
- Crowded towns or bureaucratic red tape
- Betrayal or broken oaths
Hobbies & Interests:
- Perfecting archery and tracking new creatures
- Sketching maps of uncharted terrain
- Whittling small tokens for good luck
- Tending to injured animals
Fears & Weaknesses:
- Losing control and becoming like her enemies
- Failing to protect innocents because of her own obsessions
- Haunted nightmares of her family and lost home
- Trouble trusting new people fully
Appearance:
Alice Raid is lean and weather-hardened, of athletic build with sun-browned skin and several pale scars on her forearms and neck. Her light brown hair is cut shoulder-length, often hastily tied back or tucked beneath a weather-stained hood. Her clothing is practical: a dark green cloak over sturdy leather armor, padded for stealth and ease of movement, often dusted with mud and thorn scratches. She moves with a silent, predatory grace, every gesture focused and efficient, as if every step could be her last. Mismatched tokens—charms from lost friends and family—hang from her belt next to a finely crafted longbow and quiver of arrows. Despite her youth, her sharp, analytical expression suggests someone who has seen far more than her years.
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