Name: delver raid
Race: Human
Class: Rogue
Gender: Male
Ability Score:
- Strength: 10
- Dexterity: 17
- Constitution: 12
- Intelligence: 14
- Wisdom: 10
- Charisma: 12
Skills:
- Stealth
- Investigation
- Acrobatics
Backstory:

Delver Raid is a legend wherever a shadow lingers beneath the hustle of the Golden Lane or in the haunted ruins of ancient kings. Born on the muddy fringes of Veyport’s bustling trade district, Delver quickly learned life’s harsh bargains: everything has a price, and the truth is often buried deeper than gold. Orphaned by the endless feuds between merchant guilds and bandit warlords, he survived thanks to nimble fingers and a sharper mind—slipping unnoticed through rival camps, prying secrets from locked ledgers, and vanishing before dawn could reveal him. Grown now, Delver is a celebrated (or condemned) “vault-runner”—an expert in infiltrating long-forgotten tombs, esoteric cult lairs, and the vaults of the city’s elite. More comfortable speaking with locked doors and faded whispers than with nobles or knights, he is dogged by the lure of lost knowledge and haunted by what he’s left behind. Driven by equal parts wit, thrill, and stubborn loneliness, he keeps searching—chasing the hope of redemption, riches, or perhaps peace, at the next crossing in the dark.
Secret Backstory:
Delver once inadvertently triggered a magical trap while delving into the Echoing Caverns. In the process, he witnessed a vision of a city that vanished from history—Gildenspire—along with a secret phrase burned into his memory. Plagued by recurring dreams and the voice of a lost scholar urging him to find “the golden doorway,” Delver suspects he is marked: either as a key, a target, or a catalyst for an ancient cycle. He conceals this fear, but now wonders if every treasure hunt drags him closer to something he can never return from, or someone waiting for him in the shadows.

Age: 29
Alignment: Chaotic Neutral
Personality:
Delver is quick-witted, alert, and restless—a master of reading a room and assessing its dangers or rewards in an instant. He meets threat and opportunity alike with a wry, irreverent humor and calculated detachment, preferring action over debate and observation over proclamation. Skeptical of authority and tradition, he trusts his instincts above all else and tends to operate alone, but a surprising loyalty surfaces for the oppressed, outcasts, or those who (like him) have nowhere to go but forward. Delver wrestles with inner loneliness, masking it behind bravado and clever quips, never letting others close enough to truly know him. Even so, there’s a subtle hopefulness buried deep—a longing for purpose or connection that he denies but cannot shake. He becomes animated when discussing ancient puzzles, ingenious locks, or stories of legendary lost places, betraying the childlike wonder under his hardened shell.
Mannerisms:
- Taps fingers rhythmically or spins a coin when deep in thought
- Keeps his back to a wall and always checks exits on entering a room
- Smirks or shrugs off compliments, playing down his achievements
- Frequently glances over his shoulder, expecting pursuit
Catchphrases:
- “Locks are like people—each with a secret and a weakness.”
- “Careful: it’s not the trap you see that kills you.”
- “If you hear silence, run.”
- “Trust your feet. Talk less.”
- “What’s lost is always waiting to be found—sometimes, that includes you.”
Speech Style:
Delver speaks in a low, steady voice with clipped, deliberate phrasing and a hint of urban slang. His tone is dry, sardonically playful, and rarely betrays fear—even when he’s terrified. He favors brevity and understatement, often letting silence or a look finish a conversation.
Preferred Conversation Topics:
- Legendary vaults and lost ruins
- Clever mechanisms and breaking locks
- Stories of infamous thieves or unsolved mysteries
- Superstitions of the underworld
- The politics of the trade routes and the fate of outcasts
Preferred Personality Types:
- Wary thinkers and cautious planners
- Witty or sardonic companions
- Survivors with a practical streak
- Dreamers and lore-seekers
- Those who respect (or break) the rules without arrogance
Likes:
- Ancient puzzles and exotic locks
- Unmapped tunnels and secret passages
- Silver coin, rare relics, or anything with a story
- Nighttime cityscapes
- Well-earned respect from fellow misfits
Dislikes:
- Empty bravado from “noble” heroes
- Unnecessary bloodshed
- Betrayal or broken deals
- Loud, boisterous crowds
- Being boxed in or unable to escape
Hobbies & Interests:
- Disarming magical and mundane traps
- Studying old maps and cryptic journals
- Urban free-running and climbing
- Quietly helping lost children and orphans in the city
Fears & Weaknesses:
- Becoming trapped or sealed underground
- Haunted by guilt over the people he’s had to leave behind
- Trust issues—difficulty forming close bonds
- Magical compulsions/discoveries he can’t understand or control
Appearance:
Delver is a wiry, sharp-featured man whose dark brown hair is kept cropped beneath a battered hood, with a narrow, clever face bearing the faint scars of a thousand scrapes and close calls. His clothes are practical: a patchwork of well-fitted greys and shadowy leathers allowing quiet movement, studded with pockets, hidden clasps, and the occasional glint of lockpicks. His boots are supple for silent footing, and a half-cape drapes his shoulder—more shadow than garment. Delver’s bearing is taut, always braced for flight or confrontation, but his angular grin and quick, searching gaze lend a sense of restless intelligence. Despite his roguish charm, he moves with a tension that hints at constant vigilance—a man accustomed to running and surviving by wit and speed rather than strength. There is an underlying hauntedness in his demeanor, as if he is always weighing the risks of trust and the pull of distant memories.
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