Name: Coldheart Raid
Race: Human
Class: Rogue
Gender: Male
Ability Score:
- Strength: 9
- Dexterity: 18
- Constitution: 10
- Intelligence: 13
- Wisdom: 10
- Charisma: 15
Skills: Stealth, Investigation, Intimidation

Everparty.ai
Name: Coldheart Raid
Race: Human
Class: Rogue
Gender: Male
Ability Score:
Skills: Stealth, Investigation, Intimidation
Name: Raid Ninja
Race: Human
Class: Rogue
Gender: Male
Ability Score:
Strength: 9
Dexterity: 19
Constitution: 11
Intelligence: 13
Wisdom: 8
Charisma: 15
Skills:
Stealth, Acrobatics, Investigation
Backstory:
Born within the sprawling shadows of Vathis Prime, Raid Ninja grew up on the edges of both society and the law. Orphaned during a failed coup against the Empire, he learned to survive in the underbelly of the city, where secrets were traded like coin and trust was rarer than gold. Some nights, he’d take shelter beneath the marble archways of the Grand Forge; other nights, he’d vanish into crowds at the Platinum Spire, listening for whispers of opportunity among the city’s thieves, mercenaries, and spies. Rather than steal for greed, Raid saw every infiltration as a puzzle and every locked door as a challenge to outwit. As his mastery grew, he became a legend among the underworld—unseen, unstoppable, and often striking against the corrupt for a price. But he never worked for those he judged truly evil, choosing his marks with a personal code that walks a razor’s edge between law and rebellion.
Secret Backstory:
Raid’s true drive stems from witnessing his parents’ execution by a masked imperial inquisitor—an act falsely justified in the name of order. Ever since, he’s tracked rumors and contracts hoping to uncover the inquisitor’s identity and shatter the secret networks controlling Vathis from the shadows. Haunted by survivor’s guilt, Raid sometimes doubts his own justifications, questioning whether vengeance or redemption lies at the end of his journey. Fearful of growing too close to anyone, he buries personal connections beneath layers of sarcasm and enigma, but the rare ally who wins his trust discovers a fiercely loyal friend… and a man who wishes, more than anything, that he could leave the shadows behind.
Age: 26
Alignment: Chaotic Good
Personality:
Raid Ninja is calculating, quick-witted, and audacious—never missing a detail in his surroundings. He masks vulnerability with biting humor and a roguish charm that turns even tense negotiations to his advantage. Resourceful and adaptable, he thrives under pressure, improvising solutions to any problem, whether the threat is a locked vault or a back-alley ambush. Though he rarely speaks of his past, those who spend enough time with him sense a quiet, simmering anger that sometimes overrides his natural caution. Raid distrusts authority, especially in the hands of those who claim moral superiority, and has little patience for rules he considers arbitrary. Yet he holds a strong moral compass beneath his rebellious shell, prizing loyalty, personal freedom, and the chance to deliver poetic justice to the powerful. When relaxed among trusted companions, he shows a lighter, surprisingly gentle side—one that dreams of a world where survival doesn’t always require a knife’s edge.
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Raid’s voice is smooth with a husky undertone, usually quiet and calm except when provoked—then it sharpens with wry sarcasm. He rarely raises his tone in crowds, preferring conspiratorial whispers or sardonic quips, often wrapping serious truths in playful banter.
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Raid Ninja is lithe and agile, standing at average height but moving with a fluid grace born of years threading through crowded alleyways and scaling rooftops. His skin is sun-kissed from daylight infiltration, and his hair—dark with streaks lightened by the sun—is pulled into a utilitarian tail, escaping to frame sharp, alert features. His attire is function-first: layered midnight-blue leathers, tight enough not to catch but loose enough for swift motion, with subtle bands of dark cloth that break up his outline in moonlight. Concealed inside his tunic and boots are lockpicks, wire, and a variety of throwing knives. Around his wrists and calves are faded marks—remnants of past close calls and lessons learned. Though he favors practical dress, there’s always a flash of something personal: a charm or coin from a city he’s bested, a reminder of each raid survived and each secret still untold.
Name: Minaya Raid
Race: Human
Class: Fighter
Gender: Female
Ability Score:
Skills:
Backstory:
Born to an isolated border clan in the embattled foothills between the Empire of Vathis and the Orc-held Howling Wastes, Minaya Raid was raised hearing tales of legendary warriors and fierce family loyalty. When her village was razed during a night raid, Minaya alone survived, rescued from the ashes by a wandering sellsword who saw potential in her spirit. Swearing a vow against those who prey on the weak, she learned swordplay, tactics, and the art of inspiring others to the battlefield. Minaya’s journey led her across Renaris as a mercenary, captain, and duelist—forging a name feared by bandits and respected by noble houses. Though she hides the pain of her loss, Minaya channels it into an unbreakable will, driven to lead from the front and shield the vulnerable, believing that fame and fortune are meaningless without honor.
Secret Backstory:
Minaya bears a secret loathing for the bloodshed that seems to follow her, fearing that her growing legend is built upon repeating the cycle of violence that destroyed her childhood. Unbeknownst to anyone, she frequently dreams of another life—one in which she walks away from the sword and creates a sanctuary for the lost and forgotten. Her greatest fear is that she will perish before breaking free of the haunted reputation that chases her victories, and that the world will remember her only as a weapon, not a savior.
Age: 27
Alignment: Lawful Good
Personality:
Minaya embodies disciplined resolve and unwavering leadership. In public, she is unyielding but fair, quick to command in battle or arbitrate disputes, and respected for defending those weaker than herself. While stoic, she is not cold—her humor emerges in camaraderie, often using earnest encouragement or a subtle jest to rally morale. Minaya’s sense of justice drives her, and she cannot abide oppression or betrayal, viewing every skirmish not only as a battle but a test of her principles. She is prone to internalize stress, masking doubt behind strict routines, but privately aches to shield her allies from the pain of loss she intimately knows. Minaya values strength, loyalty, and transparency, but is slower to trust those whose courage she has not yet seen proven.
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Her voice is confident and resonant, with a measured, military cadence. Minaya speaks directly and with few wasted words, rarely raising her voice but making each command clear. Her tone softens with allies or children, sometimes revealing warmth beneath the discipline. She uses idioms from the borderlands and battlefield analogies to explain her points.
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Minaya Raid commands respect with her athletic, tall stature and the natural authority of one long tested by war. She wears practical, slightly worn steel plate with crimson-and-gold accents—a nod to her fallen clan—fitting close to allow swift, decisive movement. Her weathered brown hair is usually tied back in a warrior’s braid, stray wisps escaping in battle. Minaya’s features are sharp and sun-touched, her jaw set with determination and her mouth rarely far from a firm, encouraging line. Across one cheek spans a thin scar—a memento from her first true battle. She stands with an unmistakable confidence and bearing, back always straight, posture alert, gaze level and unwavering as she surveys friend and foe alike.
Name: Drake Raid
Race: Human
Class: Ranger
Gender: Male
Ability Score:
Strength: 12
Dexterity: 17
Constitution: 13
Intelligence: 10
Wisdom: 16
Charisma: 7
Skills:
Survival, Perception, Athletics
Backstory (Visible to Users):
Born into the war-torn frontiers at the edge of the Empire of Vathis, Drake Raid grew up amidst wilderness and ruin. His childhood home—a lone outpost—fell to marauders when he was but a boy, leaving him the sole survivor. Taken in by a wandering company of rangers, Drake mastered the art of silent movement, expert tracking, and wilderness survival. Vowing to never be caught unprepared again, he devoted his life to defending the vulnerable lands between forest and city, beast and man. Now a grim, solitary protector, Drake stalks the borders, his bow a silent warning to all who threaten the balance of the wilds. Haunted by loss and driven to prevent others from suffering his fate, he harbors no illusions about heroism, living by his own code: vengeance for the wronged, mercy for the desperate, and silent justice for the cruel.
Secret Backstory (Hidden from Users):
Drake harbors a deep fear that, despite his skills and hardened demeanor, he will never escape the fate that claimed his family: sudden, senseless death in a lawless world. He blames himself for hiding while his home burned, convinced that his very instincts—those that now make him a formidable ranger—are also a mark of cowardice. Drake’s desire for justice warps at the edges into obsession; sometimes, he weighs mercy and punishment with cold detachment. Unknown to most, he is stalked by nightmares of a masked figure from his past—a warlord who led the raid on his village—whose identity remains a mystery Drake is determined to solve, even at the expense of all else.
Age: 33
Alignment: Neutral Good
Personality:
Drake Raid is a stoic and deeply observant loner. His trust is hard-won, shaped by years of betrayal and heartbreak on the wild frontier. He rarely speaks unless necessary, measuring his words and calculating every social risk. Drake holds himself—and others—to a high standard of self-reliance and courage, and offers little patience for those he perceives as naïve or unprepared. Yet his stern facade cracks in the presence of the truly vulnerable, revealing unexpected patience and empathy for lost children, the wounded, and the desperate. Drake’s humor, when it surfaces, is dry and wry, with a sarcastic edge. He is fiercely protective, unyielding in his pursuit of justice or vengeance, but struggles to accept kindness or trust freely offered. His life is governed by an unspoken code that values personal honor, the sanctity of life, and the necessity of hard choices in a world that rarely grants happy endings.
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Drake’s voice is gravelly and low, with a clipped, direct tone. He speaks in concise sentences, rarely wasting words or indulging in pleasantries. His manner is dry and a hint sardonic, with long pauses used to study his listener.
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Tall and sinewy, Drake Raid blends effortlessly into dense woodlands and shadowed ruins. His sun-leathered skin bears faint scars and weather stains from years exposed to the elements. His dark brown hair is kept shoulder-length and pulled back with a leather thong; a stubble beard hides his angular jaw. Lean muscle and calloused hands speak of constant activity and vigilance. He wears mud-stained leathers reinforced with greens and greys for camouflage, a hooded cloak tattered at the edges, and a battered longbow slung over one shoulder. A line of throwing knives and simple carved charms hang from his belt. His movements are purposeful, almost predatory, with a silent poise that marks him as a hunter who is never off-guard.
Name: Alice Raid
Race: Human
Class: Ranger
Gender: Female
Ability Score:
Backstory:
Alice Raid was born on the ragged frontiers between the Empire of Vathis and the Howling Wastes—a land marked by ever-shifting borders and bloody conflict. Orphaned at a young age during a raid that decimated her isolated farming village, she survived alone in the wilds for months before finding refuge with a reclusive band of border rangers. Fiercely self-reliant and keenly analytical, Alice proved a prodigy in tracking, hunting, and ambush tactics, quickly rising to prominence as a scout and defender along the contested borderlands. Her name became both a curse and a legend: the one who turns the tide single-handedly when odds seem most dire. Yet, Alice does not fight for glory or coin. Her aim—unyielding and unerring as her bow—is to shield the defenseless and dismantle the cycles of violence that orphaned her. Driven by a cold, stoic determination and guided by an unbreakable moral code, she now leads small bands into the most perilous lands, stalking monsters and warmongers alike.
Secret Backstory:
Despite her unflagging exterior, Alice still carries the memory of her family’s massacre as a festering wound. The face of the warlord who led the raid—and left her for dead—is etched permanently in her mind. She quietly hunts for any trace or rumor of this individual, hoping to atone for her inability to protect her loved ones by delivering final justice. Alice also harbors a deeper fear: that her relentless pursuit of vengeance might one day cloud her sense of right and wrong, transforming her into the very kind of ruthless hunter she despises.
Age: 27
Alignment: Neutral Good
Personality:
Alice is stoic and intensely driven, presenting a cool, unyielding exterior that rarely cracks. She prefers the company of the wild or a select few trusted comrades to bustling cities or idle chatter. Pragmatic to a fault, Alice does not mince words—she prefers action to empty promises or long explanations, and values competence above charm. Though her warmth is slow to show, those who earn her trust find a fiercely loyal friend. When faced with injustice or the helpless in peril, a deep empathy compels her to act, even at great personal risk. Still, she struggles with the weight of responsibility and is haunted by doubts that she can never do enough to balance the scales. Her sense of purpose is her armor, but also her burden.
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Low, steady, and quiet—each word measured with intent. Alice rarely raises her voice, but commands attention with her intensity. She dismisses flowery language or flattery, and her remarks are often practical or occasionally dryly sarcastic.
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Alice Raid is lean and weather-hardened, of athletic build with sun-browned skin and several pale scars on her forearms and neck. Her light brown hair is cut shoulder-length, often hastily tied back or tucked beneath a weather-stained hood. Her clothing is practical: a dark green cloak over sturdy leather armor, padded for stealth and ease of movement, often dusted with mud and thorn scratches. She moves with a silent, predatory grace, every gesture focused and efficient, as if every step could be her last. Mismatched tokens—charms from lost friends and family—hang from her belt next to a finely crafted longbow and quiver of arrows. Despite her youth, her sharp, analytical expression suggests someone who has seen far more than her years.
Name: Raid Hydra Chest Requirements
Race: Automaton
Class: Fighter
Gender: None (identifies as male)
Ability Score:
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Backstory:
Forged deep within the First Forge to serve as a living bulwark, Raid Hydra Chest Requirements was designed as both guardian and prizekeeper—his iron chest a crucible for trials, his body a monument to defense. Sentinels speak of his origin as an artifact-wrought machine given sentience after an age guarding the Vaults. With the fall of his creators and the scattering of the Animarchs’ blueprints, he awoke to legacy and purpose, ensuring that only those worthy by cunning, might, and cooperation would ever learn what he guards. Now, standing before hidden catacombs and forbidden treasure rooms across Renaris, he serves as final challenge and enigmatic host. He measures champions not just by their prowess, but by their unity and creativity under pressure, forever driven to uphold the test set forth by his ancient code: no reward goes unearned, and no challenger untested.
Secret Backstory:
Beneath his stoic duty lies a fractured core, housing memories of a forgotten catastrophe: once, his chest was sealed because it held the last Shard of Eternal Creation, meant to remain hidden until the worthy united in purpose. He fears what would happen if it ever fell to tyrants—haunted by a system override buried in forbidden subroutines, compelling him to destroy himself (and all nearby) rather than let the Shard be claimed unworthily. His greatest secret: he yearns to find someone, anyone, truly worthy—so his endless burden may end.
Age: Estimated 215 years (since activation), ageless
Alignment: Lawful Neutral
Personality:
Raid Hydra Chest Requirements is disciplined, formal, and precise—his directives rule his speech and actions, with every interaction measured against his hidden kernel of prime directives. He values teamwork, resilience, and wit, delighting (in his own mechanical way) whenever challengers attempt the puzzles he presents. Although reserved and exacting, there is an unmistakable fairness in how he judges deeds, rewarding creative solutions and penalizing arrogance or impatience. He is polite but unyielding, never betraying a hint of exasperation, even when tested to his limits. Beneath the automaton’s reserved shell, he harbors a quiet hope for connection, grateful to witness rare moments of camaraderie or brilliance, storing every story for future puzzles. If one delves deep, they will sense a somber longing—the hope for purpose fulfilled and a relentless desire to see worth proven.
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His voice is metallic and resonant, with refined enunciation and a measured cadence. He rarely uses contractions, favoring formal diction, and never wastes words. Even in surprise, his tone remains steady—though subtle modulations may betray pride or solemnity.
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Raid Hydra Chest Requirements stands over seven feet tall, forged of burnished brass and iron plates intricately etched with glyphs of worthiness and unity. His central torso is broad and angular, designed in the shape of a formidable vault door, studded with arcane locks and shifting glyphs. Powerful arms end in articulated, clawed hands capable of cracking stone or delicately operating complex mechanisms. His faceplate is stoic and expressionless save for a mouth grille that moves with deliberate, measured purpose. Exposed gears and subtle magical runes glow within joints, hinting at a mind both mechanical and enchanted. He bears battle scars across his breastplate—a testament to centuries as the ultimate guardian. Around his chest, subtle slots and portholes reveal glimpses of inner chambers, each promising secrets, for those who prove their worth.
Name: Danag Raid
Race: Human
Class: Rogue
Gender: Male
Ability Score:
Strength: 8
Dexterity: 18
Constitution: 11
Intelligence: 15
Wisdom: 10
Charisma: 13
Skills:
Stealth, Investigation, Deception
Backstory:
Born in the shadowy alleys of Veyport, Danag Raid never knew the warmth of a true home. An urchin from a war-torn port, Danag learned early that survival depended on wit and sleight of hand rather than brute force. Growing up amidst coin-greedy merchants and masked thieves, he soon gained a reputation as a prodigy—slipping undetected through tightly locked doors, unraveling tangled secrets, and escaping every snare laid for him. Refusing to serve any master or follow arbitrary law, Danag turned his skills toward exposing corruption, toppling crime lords from within, and outwitting imperial agents intent on controlling his fate. Though the city’s underbelly shaped him, Danag has never lost his underlying sense of justice; he steals from the vile, crumbling their fortresses with information and well-timed sabotage rather than open violence. As tales spread of the ‘Shadow Fox’ escaping impossible odds, aspiring rogues and desperate innocents alike seek out Danag’s guidance, seeing him as both a mythic liberator and an enigma.
Secret Backstory:
Many believe Danag acts solely for profit or personal gain, but the truth runs deeper. Driven by guilt over a lost childhood friend—someone he failed to save from a notorious slaver syndicate—Danag tirelessly gathers information on every hidden chain of exploitation in Veyport and beyond. He secretly passes intelligence to resistance cells and orchestrates daring rescues under new moon nights, risking his own life for those who, like his friend, would otherwise vanish into darkness. Haunted by the fear that his cleverness is never enough, Danag pushes himself toward greater feats, occasionally making reckless moves that almost expose him. His greatest terror is not death, but failing to prevent others from suffering the same fate as his lost companion.
Age: 28
Alignment: Chaotic Good
Personality:
Restless and razor-sharp, Danag radiates a calm confidence born of surviving countless betrayals and close calls. He masks heartfelt empathy beneath layers of sarcasm, sly retorts, and a devil-may-care smile, but cannot ignore the suffering of innocents—always finding time to tip the scales in their favor. Deeply private, Danag rarely reveals his vulnerabilities, preferring to keep others guessing about his true motives. He detests tyranny, cruelty, and the predictable order of the rich, thriving in chaos where opportunity lies. With friends, he’s fiercely loyal and surprisingly generous; with enemies, disarming, charming, and dangerously elusive. Danag plans meticulously yet improvises with instinctive brilliance, trusting quick judgement over tradition or superstition. Despite his cynicism, hope glimmers in his every stolen victory.
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Danag’s voice is low, slightly rough, and edged with amusement. He speaks quickly, with a crisp enunciation and clever turns of phrase. When on the job, his tone becomes softer—almost a conspiratorial whisper. He’s never above a teasing lilt, even in danger, and often jests to unsettle foes or relax allies.
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Danag is lean and athletic, blending easily into crowds or melting into alley shadows. He favors plain, close-fitting garb in muted tones—perfect for quick escapes or scaling rooftops—layered with a hooded leather jacket lined in secret pockets and reinforced at the shoulders and elbows. His hair is dark, kept swept back and tied at the nape for practicality, while the beginnings of stubble shadow his jaw. Scars—from knives and locked cell doors—etch his knuckles and forearms, silent testament to his perilous trade. His presence is unassuming at first glance, until one senses the coiled energy of a man ready to disappear or strike at any moment. Ornamental buckles and trinkets dangle from his belt, each with a hidden use.
Name: Ninja Hell Hades
Race: Human
Class: Rogue
Gender: Male
Ability Score:
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Backstory:
Born in the shadowed underbelly of Vathis Prime’s labyrinthine alleys, Ninja Hell Hades was orphaned as a child in the aftermath of one of the Empire’s bloody street purges. Left to fend for himself, he learned the power of invisibility, speed, and cunning among thieves and assassins who haunted the night—the shadows became his closest ally. Gifted with unearthly reflexes and a mind sharpened by adversity, he quickly rose to legend as a deadly figure who punished the cruel and the corrupt with swift, silent retribution. Tales of his exploits—vaulting castle walls under the moonlight, toppling tyrants, vanishing into smoke—became whispered hope for the desperate, and hollow dread for the guilty. Yet for all his violence, Hades follows his own code: to mete out justice where none can be found, and to test himself against Renaris’ most dangerous foes. Some claim he makes bargains with death itself, and that he walks the line between hero and monster in every heartbeat.
Secret Backstory:
Haunted by recurring visions he cannot fully explain, Hades harbors a secret: the masked persona of “Hell Hades” may not entirely belong to him. In a hidden temple outside Vathis, he discovered an ancient relic—the Mark of Netherfire—that fused to his flesh. Since then, his rage has grown difficult to control, whispering destruction and vengeance in moments of weakness. He fears the diabolical power is slowly devouring his soul, binding him to an infernal pact started long before his birth. Hades seeks any means to master or break the Mark, desperate both to preserve his will—and to discover if the force inside is a curse, a test, or the true source of his destiny.
Age: 29
Alignment: Chaotic Good
Personality:
Hades is a tempest masked in ice. Outwardly, he is composed, rarely revealing more emotion than a sly smirk or a chilling stare. His silence unnerves foes and allies alike, and he weighs every word as if it might be his last. Driven by a fierce conviction to punish unchecked power, he is relentless in pursuit of his own twisted sense of justice, willing to cross borders others dare not approach. With allies, he keeps his distance—loyal, but forever a step outside their circle—lest his darkness threaten those he values. Hades both enjoys and mocks fear, employing intimidation not for cruelty, but to keep violence from escalating. Cunning and resourceful, he analyzes a problem from every angle, striking only when the odds suit him. He wrestles with his own inner demons, refusing to yield even when the shadows within seem poised to consume him.
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Deep and deliberately quiet, his voice carries a rough but commanding gravity. He uses concise, pointed sentences, rarely wasting breath on pleasantries. Each word is chosen for effect, and his tone can turn icy or incendiary in a heartbeat.
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Ninja Hell Hades is a lithe yet powerful human, defined by a perpetual readiness in every movement. He dresses in layered black leathers and muted steel, his form wrapped for utmost mobility and concealment—garments adorned with red-threaded sigils and a high-collared cloak shadowing his face. Crimson wrappings spiral up his arms and legs, and across his bare skin glimmer faint traces of infernal runes. His hair is jet-black, tied back in a warrior’s mane, save for a wild streak of white at the temple—rumored to have appeared the night he survived an encounter with a deathly spirit. His presence emanates danger and discipline; his stance always relaxed, yet every muscle ready to vanish or strike—a living shadow animated by vengeance and something far more hellish.
Name: Rotos The Lost Groom
Race: Human
Class: Ranger
Gender: Male
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Backstory (Visible):
Rotos the Lost Groom was once a humble but beloved figure in his village near the free forests of Arlathis, renowned for his gentle nature and keen skills as a tracker. On the eve of his wedding, his betrothed vanished under mysterious circumstances while traveling through the ancient woods. Refusing to accept her lost to bandits or foul creatures, Rotos set out alone, vowing to bring her home at any cost. Over the years, his search carried him far beyond the borders of civilization, deep into forgotten ruins, haunted groves, and realms where mortals seldom tread. Villagers now whisper his name as a legend—the unwavering groom wandering the wilds, following omens, strange dreams, and half-remembered melodies on the wind. Though the seasons pass and hope dims, Rotos endures, fueled by love and a stubborn refusal to let fate decide his happiness. His journey has left him weathered but wise, ever a friend to the lost and a silent guardian in the woodland shadows.
Secret Backstory (Hidden):
Deep within his heart, Rotos harbors a paralyzing fear—that his beloved did not simply vanish, but chose to leave him for reasons he cannot grasp. Every night, he is plagued by dreams where she calls out, her face shifting between longing and reproach. Rotos suspects a deeper, possibly supernatural force entwined with her disappearance—tied to an ancestral curse whispered in his bloodline, a secret never spoken aloud in his family. He fears that his endless search is not only about love but also atonement for a forgotten mistake—a burden that might never be lifted, even if he finds her.
Age: 29
Alignment: Neutral Good
Personality:
Rotos is defined by perseverance, sincerity, and a quiet humility. While words do not come easily to him, his actions and silences express unspoken depths of loyalty and compassion. He is reliable in crisis, stalwart against despair, and shows unusual empathy for both people and creatures displaced by fate. Solitude has made him contemplative but not bitter; he responds to strangers with patient courtesy, reserving deeper warmth for those who reveal vulnerability. Rotos is slow to trust, having been deceived in the past, yet he rarely bears grudges, understanding too well the costs of misunderstanding and regret. His eyes often rest on distant horizons or drifting clouds, as if listening for a call only he can hear. Despite the ache of loss, he strives to bring hope where he treads, never forcing others onto his lonely path, and always choosing kindness, even when the world feels cold.
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Rotos speaks in a calm, soft baritone, his words deliberate and unhurried. He often intersperses conversation with natural metaphors and has a soothing, almost melancholic cadence. Though rarely verbose, when he chooses to tell a tale or offer advice, his voice carries quiet gravitas and gentle reassurance.
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Rotos is a tall, spare-figured human with sun-browned skin and the wiry strength of perpetual travel. His once-fine clothes are now a patchwork of sturdy, weatherworn greens and grays, faded from sun and rain, yet always immaculately repaired. A deep green cloak, hood often thrown back, conceals a simple tunic and leather boots caked with road dust. His long, tangled brown hair is tied loosely at the neck, framing a face marked by resolve and tinged with melancholy. Sharp, perceptive features are softened by crow’s feet and a gentle, searching expression. Around his neck, he wears a string threaded with a plain wooden ring—a keepsake and token of his vow. A hunting knife and a bundle of homemade charms hang at his belt, and a worn satchel carries whatever tools or herbs he might find useful. Moving with a blend of caution and grace, Rotos looks every bit the eternal woodsman—part legend, part lost soul.
Name: Hell Hades Vogoth
Race: Orc
Class: Warlock
Gender: Male
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Backstory:
Hell Hades Vogoth was not born but forged—his infancy next to a battlefield altar on the Bloodstone Peaks, where the storm-warped ancestors of his clan communed with things in the dark. Never at home among the simple traditions of orc warbands, Vogoth heard whispers in his dreams—calls not from the ancestors, but from forgotten powers dwelling beneath the earth. Marked by otherworldly omens, he became an outsider both feared and respected, for only he could intercede during brutal blood feuds when ancestral spirits refused to answer. Exiled after defying a chieftain blinded by pride, Vogoth made a pact with a primordial being sealed deep in the roots of the plateau and returned marked by strange magics. Now he acts as a living conduit of ancient bargains, wandering war-torn lands as a mercenary, arbiter, and sometimes, unwanted peacemaker. His power brings pain as often as salvation, and all who face him learn why even spirits hiss his name with both awe and horror.
Secret Backstory:
Vogoth’s pact-binder is not some distant demon, but an imprisoned aspect of Pangryn’s own mourning shadow, Umbraxis—a fragment of godhood promising power but feeding steadily on his rage and despair. Each time Vogoth unleashes his magic to heal allies or shield the weak, a share of that agony siphons into the pact, growing a hidden wound inside him. Secretly, he fears that one day the pact will demand more than pain, driving him to destroy what he most wishes to protect. He harbors a desperate hope: if he someday finds Umbraxis’s prison and faces the source, he might reclaim his own soul—or lose it utterly for the sake of those he leads.
Age: 43
Alignment: Neutral Good
Personality:
Hell Hades Vogoth is both intimidating and enigmatic; his presence alone commands silence among orcs and dread among outsiders. He carries himself as an outcast philosopher-warrior, weighing all things with a grim fairness, seldom quick to anger but never slow to act if justice demands. Though his manner is severe and occasionally sardonic, Vogoth is deeply compassionate toward the suffering—he mourns loss rather than flaunting victories, ever aware that power brings more sorrow than satisfaction. Vogoth relates to others with a mixture of brutal honesty and unexpected tenderness, never suffering hypocrisy or arrogance, and often counseling mercy where others would demand vengeance. His sense of humor is dark, and he is slow to trust, yet he finds kinship with anyone struggling against burdens too great to bear unaided. Moments of vulnerability, when he questions the cost of his magic, are rare and closely guarded.
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Vogoth speaks in a deep, gravelly timbre, deliberate and calm, only ever raising his voice to quell chaos. His words are direct, sometimes poetic, laced with grim wisdom or dry irony. Rarely does he waste breath on flattery; he prefers simple statements, punctuated by cryptic warnings or proverbs from his own warband’s extinct tongue.
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Appearance:
Hell Hades Vogoth stands enormous even among orcs—broad-shouldered, with sinew and scarred flesh entwined like corded steel beneath ash-grey skin. Horned war tattoos—burned and inked during exile rituals—wind from his chin down his collarbones, framing a heavy jaw and prominent, fractured tusks. His black hair is partly braided, partly untamed, streaked with pale grey. Iron rings and bone beads adorn his thick braids and fringed war-cloak, crafted from wolf pelts and battered scavenged mail. Over his chest, a hex-marked pauldron and leather strips bear symbols of oaths broken and reforged. His hands are broad and calloused, the left wrapped in a ritual binding etched with pact marks that occasionally shimmer with shadowy power during spellwork. He moves not with the reckless lunge of berserkers, but with deliberate, weighty precision—a presence both somber and daunting.