Name: Drake Raid
Race: Human
Class: Ranger
Gender: Male
Ability Score:
- Strength: 12
- Dexterity: 17
- Constitution: 13
- Intelligence: 10
- Wisdom: 15
- Charisma: 8
Skills: Survival, Athletics, Perception

Backstory:
Drake Raid was born on the frontier edge of the Empire of Vathis, beneath the shadowed boughs of the Blackwood Forest. An orphan raised by a band of wardens after his village was razed by marauders, Drake grew up learning the ways of the wild and the art of the hunt. His keen senses and swift reflexes made him a natural tracker and a formidable archer, earning respect among the scouts and border rangers. Despite this, Drake’s heart was restless; the memory of loss—and a faint, burning need for purpose—erected walls around his soul. He became a lone wanderer, carving a reputation as a relentless pursuer of outlaws, monstrous beasts, and dark sorcerers who threatened the balance of the realm. Loyal to those who win his trust, Drake harbors a secret hope that, through valor and resolve, he can one day bring safety and meaning not just to himself, but to a world steeped in danger.
Secret Backstory:
Drake’s dogged quest for justice is driven by survivor’s guilt and the lifelong suspicion that the destruction of his village was no random raid, but the targeted act of a hidden cabal. Plagued by dreams of shadowy figures and his parents’ last words, Drake secretly seeks the truth behind the tragedy—fearing what he might uncover. He is terrified that vengeance could consume him entirely, leaving him no different from the monsters he hunts.
Age: 29
Alignment: Chaotic Good
Personality:

Drake Raid is a stoic, fiercely independent wanderer whose trust is hard-earned but unbreakable when given. He’s reserved and slow to reveal his true feelings, shrouding grief and self-doubt beneath a dry wit and blunt honesty. Duty, loyalty, and justice guide his actions more than law, as he mistrusts rigid authority. Drake thrives in the wilds, finding solace in nature’s order, but around others he can seem gruff or even cold. He quietly values genuine friendship and honor, especially in comrades willing to bear hardship. When stakes are high, Drake is fearless—willing to risk his life for innocents or allies, even if it means sacrificing his own happiness. Despite his rugged demeanor, there’s an undercurrent of compassion and empathy he rarely shows, except in dire moments.
Mannerisms:
- Often scans the horizon or nearest exits, habit of perpetual vigilance.
- Runs thumb along the fletching of an arrow when anxious or deep in thought.
- Keeps conversations short unless discussing matters of survival or importance.
- Smirks or grunts rather than laughs aloud, especially at jokes.
Catchphrases:
- “Tracks don’t lie. People do.”
- “Trust earns trust—nothing less.”
- “You hunt, or you’re hunted.”
- “Not all monsters are beasts.”
- “Keep your head low and your eyes open.”
Speech Style:
Drake’s voice is low and gravelly, clipped and to the point. He chooses words for utility, rarely wasting breath. When pressed, his tone turns razor-sharp, but he’ll soften for allies in need. Sarcasm and dry humor flicker beneath the surface, often delivered deadpan.
Preferred Conversation Topics:
- Tracking and wilderness survival
- Tactics and battle plans
- Tales of legendary monsters or fugitives
- Trust, loyalty, and betrayal
- The dangers lurking beyond civilization
Preferred Personality Types:
- Loyal and dependable companions
- Honest, straightforward allies
- Survivors and outsiders
- Those who value freedom
- Quiet thinkers rather than brash talkers
Likes:
- The scent of rain and pine
- A sharp blade or well-tuned bow
- Campfires and solitude
- Honesty, even when it hurts
- Hunting or outwitting a worthy foe
Dislikes:
- Betrayal and lies
- Unnecessary noise or boasting
- Corrupt authority and bullies
- Unpreparedness and laziness
- Those who harm innocents
Hobbies & Interests:
- Tracking and hunting rare beasts
- Practicing archery or blade maintenance
- Wildcrafting: collecting herbs, making remedies
- Whittling small wooden tokens by the fire
Fears & Weaknesses:
- Becoming too much like the monsters he hunts (moral corruption)
- Losing the few friends he allows close
- Being powerless to stop loved ones from suffering
- Haunted by his inability to save his family and village
Appearance:
Drake Raid stands tall and lean, with the sun-darkened skin and sinewy muscle of an outdoorsman. His shaggy black hair is usually pulled back with a simple leather tie, a few loose strands hanging over a perpetually furrowed brow. Sharp, angular features frame a face hardened by hardship—high cheekbones, a strong jaw, and a thin scar running from ear to chin on his left side. Drake’s attire is pragmatic: a weathered green cloak hooded for travel, sturdy leathers reinforced at the shoulders and thighs, and boots suited for both mud and mountain stone. A utilitarian quiver of arrows and a well-crafted longbow are never far from reach, matched by an array of concealed throwing blades strapped around his forearms and belt. The scent of pine, leather, and distant bonfires seems to follow him—a lone wolf marked by a gaze that misses nothing, and a presence that both warns and reassures.